Do you like space exploration, modular SSTO spaceplanes and player-driven economies?
Argo Navis is an early stage, deep tech game project based in NYC.
We're looking for a part-time to full-time lead software engineer that can potentially continue as co-founder. Compensation is heavy on equity but we have funding for market rate cash pay. The role can be partially remote.
We're working on a new multiplayer space-based sandbox game. Our current focus is physics simulation, procedural generation and resource-based economics. Two major influences are Kerbal Space Program and Eve Online.
The game engine, server and client code are all in an embarrassingly early stage. The plan is to flesh these out with prototype implementations of spatial reference frames, Orbital / Newtonian mechanics and collision detection / resolution. All game states and state transitions will be wrapped in a cryptographic layer to support verification of the current game world, its history and replays of partial world states. Deterministic randomness (not a contradiction; see BLS crypto) will drive the procedural world generation. Players interact with the server exclusively through secure cryptographic signatures - enabling the game and all its interaction to form a secure protocol. But don't worry, we're not building a blockchain nor shilling any tokens :)
The project is radically open: all server and client code is open source and all digital / sound assets are open and free to use. Drafts of first principles, source code:
Concept Art at http://argonavis.io (NOTE: the discord channel is inactive for now)
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